All In A Day's Work
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By Strafing Paws

All in a Day’s Work is a side scrolling action game where players run and jump through traps and hazards, and shoot their way through hordes of adversaries across expansive levels. The robot passengers and crew of this tower-like walking cruise liner have run amok! Lead by the ship’s captain, the possessed passengers are heading on a collision course with a city of robots that are incidentally quite innocent. Allen, a little robot fail-safe, is activated on the ship. Allen knows his job well; he must find the captain in charge at all costs and pay him a visit, delivering an explosive payload that will make this rather large problem cease to exist. We are currently developing it on the Microsoft Windows platform using Epic Games' Unreal Development Kit (UDK).

Platform: PC
Engine: Unreal Development Kit

Group Members:

Patrick Brown - Designer, Level Designer - patrickbrown [at] patrickbrown.info
Alex Muscat - Designer, Level Designer - muscrat01 [at] gmail.com
Mark Quenault - 3D Artist, 2D Artist - none
Martin Joly - Programmer - mr.martinjoly [at] gmail.com
Alex Pech - 3D Artist - none

Extras: